#3DS MAX
Hi, Greg!
>>I received a note from Ray Dream Designer CEO, he states that
>>he saw a Ray Dream Extension (plug-in) made by some famous french CG
researcher,
>>which does satisfactory texture mapping on animated metaballs.
>>So I am temporarily withdrawing word "NOBODY" from my statement.
Semi-good news:
this french guy have never created commercial version of his research project
with texturing metaballs.
So we don't have have competition on the market.
As for competition in the scientific battlefield, let me check what this guy
really did.
I am restoring NOBODY, but instead of "NOBODY knows how", I am stating
"NOBODY currently does Sticky Texture Mapping on animated metaballs"!
Alex, Video International