#shadow hair-pull
19-Aug-95 08:58:44
Sb: #185764-#shadow hair-pull
Fm: Michele Bousquet 100237,162
To: John K. Jordan 71174,711
JKJ,
'Twas a delight to see you at SIGGRAPH.
Are you really the Boolean King? I just got done teaching a class in Green Bay,
Wisconsin with James Murphy. We did a section on booleans. I wonder if you have
anything to add to these basic concepts that we covered:
1. If you boolean a hole into an object such as a flat plate, sometimes it
seems to work fine (the mesh looks fine) but when you render, some of the faces
around the hole seem tilted or pinched. Reassigning smoothing groups sometimes
solves the problem but sometimes doesn't.
2. If you get "Cannot complete boolean operation, please adjust geometry" you
can sometimes have some success by moving or scaling one of the objects
slightly. You can also try remaking the objects so they have a more similar
vertex density. I have found that trying to boolean a very dense object and a
non-dense object will sometimes not work while the same boolean with objects of
similar density works fine.
Any comments? The first one is particularly frustrating. Sometimes the only way
to make an object, say a mechanical part, is by booleaning a hole into it. I
tell students to use lofting where possible but you can't always do this, then
they're stuck with a pinched-looking part.
Michele