#Lighting Problem
Gary,
"When Attenuation is off, the omni light casts light of equal
intensity in all directions, regardless of the distance from
the light to the object"
If this statement from the 3ds user manual is correct, why
is it so difficult for me to get an even light in a visualization
I am currently working on ?.
Example, one large room, one omni light in the center of the room,
dark ceiling, light floor and few variations of light/dark
walls.
Phil.