CompuServe Messages

Ani Pro in 3DS

    20-Aug-95 22:54:26
Sb: #186157-Ani Pro in 3DS
Fm: dave aguilar 76260,453
To: Paul Sanford [LVL5] 75144,2354
>> No I haven't. I pretty much have used Ani Pro only for simple maps and animated wipes/ramps. Any special tips or tricks you'd like to pass along for water? 🙂 << oooh. welcome then to the world of Animator Pro integration with 3D Studio. let me start you off with a thriller. start with a new session, create a 16-register cluster and ramp it from black to white. then create a 16-register cluster immediately following the first and ramp it from white to black. then create a 32-register cluster from the combined two, creating a ramp from black to white to black. toggle color cycling on, use OPAQUE ink with SPRAY tool and spray the entire frame until its full of ramped gradient speckles. expand this 1-frame movie to 32-frames, go to Palette panel, toggle FIT off, turn TIME mode on, and use |Arrange|Cycle| to cycle the palette throughout all 32 frames. go to frame 1, use SOFTEN ink, and use |PIC|Apply Ink| with TIME mode still on. this will apply soften ink to all 32-frames. run another apss of SOFTEN ink. you should now have a molten like flic. create a glasslike material in 3DS using this flic as a bump map. add shininess to the material and apply to a simple flat box object, place omnilight highlight in center of box surface… render. bingo. water. this is just the beginning. and check those RAM resources out… 8-bit flics are_incredible_ frugal. -dave