Ani Pro in 3DS
20-Aug-95 22:54:26
Sb: #186157-Ani Pro in 3DS
Fm: dave aguilar 76260,453
To: Paul Sanford [LVL5] 75144,2354
>> No I haven't. I pretty much have used Ani Pro only for simple maps and
animated wipes/ramps. Any special tips or tricks you'd like to pass along for
water? 🙂 <<
oooh. welcome then to the world of Animator Pro integration with 3D Studio. let
me start you off with a thriller.
start with a new session, create a 16-register cluster and ramp it from black
to white. then create a 16-register cluster immediately following the first and
ramp it from white to black. then create a 32-register cluster from the
combined two, creating a ramp from black to white to black.
toggle color cycling on, use OPAQUE ink with SPRAY tool and spray the entire
frame until its full of ramped gradient speckles. expand this 1-frame movie to
32-frames, go to Palette panel, toggle FIT off, turn TIME mode on, and use
|Arrange|Cycle| to cycle the palette throughout all 32 frames.
go to frame 1, use SOFTEN ink, and use |PIC|Apply Ink| with TIME mode still on.
this will apply soften ink to all 32-frames. run another apss of SOFTEN ink.
you should now have a molten like flic.
create a glasslike material in 3DS using this flic as a bump map. add shininess
to the material and apply to a simple flat box object, place omnilight
highlight in center of box surface… render. bingo. water.
this is just the beginning. and check those RAM resources out… 8-bit flics
are_incredible_ frugal.
-dave