#rayman
Mike,
>> it is difficult to go back to the "cartoon" type renderer in 3DS. <<
that's one of the silliest things I've heard in a while, but it is something of
a common misconception. If things look "cartoony" then that's because of the
artist who created them. Softimage uses raytracing and they have some of the
best "cartoony" style animations I've even seen – in a positive way. I've seen
work in 3d Studio that closely simulated radiosity which approaches reality (in
a fraction of the rendering time). Also the renderer widely considered the best
in the world, Renderman, doesn't use raytracing at all. It's technology is
probably closer to 3ds than a raytracers (scan line, z-buffer etc).
My point is a great artist can create phenomenal things in 3ds, or probably
many other packages too.
Martin