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Very Strange

    03-Jun-95 17:47:48
Sb: Very Strange
Fm: Steve Ahlstrom 76703,2006
To: All
Transcript from Escom presentation … ————– Professor Hartmut Essling Good afternoon Ladies and Gentlemen The 70's were the decade of marketing the 80's were the decade of finance the 90's will be the decade of design Business Week Magazine 1990 Reading this quote from Business Magazine, New York, one may be included to look at design like a magic medicine. I feel that the prominence of design today has more to do with market reality. Today, basically great production and functional quality is plentiful technical performance is exchangeable, be it computers, automobiles, TVs, clothing – basically it's all the same, the markets and product-features are transparent like glass houses, the customer knows nearly everything, even the margins lay in the open, there is no feature the competition doesn't have very soon too, no major mechanical differentiation has been left in high-tech Except innovative, human culture, adoptoin products to people's specific needs – especially emotional ones, DESIGN, Integrated Strategic Design to be precice. Our own market research shows us, that in the field of TEDology products (Richard Wurman: Technology-Entertainment-Design as the new global industry) * 10 years ago, 4 in 5 potential customers looked at technology and and price and only 2 in 5 cared for design, ease of use, and ergonomics * Today 4 in 5 potential customers make a buying decision based upon design, but they also expect the price to be about 30 percent lower than the "elite-design target-group" would have accepted 10 years ago. Design, however, is not defined by qualified aesthetics alone, some people list design as a visible principle of quiality, some people define design still as a matter of prestige, and some just look at the level of excitement design will provide. Design is becoming different, democratic, open, free. Design is reflecting our open society: many dreams, many ideas, many truths. With design being considered a popular issue, no artificial add-on is considered competent anymore, no stylistic exclusion of the masses for the benefit for an elite will be tolerated. DESIGN is requested, feasible, and available in what futurist Alvin Toffler calles the "individual mass product". We all know what Commodore and Amiga meant as High-Tech brands. Commodore was an affordable way to get into personal coputing, the first AMIGA-machine actually was created just one mile off my house in Los Gatos and personally I know some people who created the machine very well. But for some not so trivial reasons, the brands were managed out of the market. Now – after ESCOM acquired them – NOW * what will happen to the legendary brands ? * what will be the future products ? * how will they look and feel ? * to whom will they appeal ? * and will there be a new legend ? We have set three goals: our new products will emerge from what Richard Wurman calls TEDology, or what Nicholas Negroponte call the now domaine of "creative digital life" * Technology we will apply the best of Microsoft/Intel we will apply the best of Macintosh/PowerPC we will apply the hottest Technology in Games and we will apply the newest in Digital Television, Audio, and Video * Entertainment the new Commodore and Amiga products will be accessable by innovative and cultural software-interface solutions, which will be easy-to-use and powerful tools. I personally feel that our new products will create a new standard for people-oriented high-tech consumer products. * Design our new products will be high-tech-fashion statements, some will appeal to young people, as statements of a new culture, some will appeal to women, emotional and elegant, some will appear to power-hungry web-surfers, some will appeal to machine-crazies, we will introduce color on a bigger scale and we will create the opportunity of design-customization As we just started to conceptualize and design the new product lines, I cannot hsow you anything concise or descriptive at this time, I can only explain our "way of design" a little bit and illustrate it with some example: * historic frogdesign breakthroughs, which were then assumptions of the future or became huge successes, changing High-Tech into High-Fashion and as I also am a teacher, * the way students look at the future, they will live in as designers soon too But you will not feel left out completely * because at the end of my short presentation I will show you the new brand identies of Commodore and AMIGA and one short 3 second peek into the design-work under way Let me also remark shortly on the new way of doing business in Computing, (which since about 20 years is at the center of my professional life) * It is very competitive, but due to standards is based on WIN-WIN, * It is about working together, respecting people and nature, * It is about building alliances rather than destructing common ground -sja