#Points on a spline?
20-Jan-94 01:52:25
Sb: #72377-#Points on a spline?
Fm: 76224,102
To: Stan Kalisher (Impulse) 76004,1767
Yep, that was it. Worked fine.
Now, say I sweep a shape and get an object. Then I create another spline with
a different curve, turn in into an object, fracture and tweek it to get the
same # of points, then sweep it exactly as I did the 1st one. I now have 2
objects same # of points and faces, but different (wonderfully smooth) shapes.
How can I use STATES to morph from on shape to the other with a tacked down
texture map?
I went through the tutorial and can get it to work by tweeking a single object,
but tweeking the starting object shape to the final object shape would be a
nightmare.
Also, can I deform only slected faces of an object? Or do I have to do the
whole thing?
Thanks in advance (the first tip helped alot),
Jeff