3DS import
>> I'm really very satisfied with 3DS and if they're integrating raytracing
I'll get happy for the rest of my life ( 2 months !!!). As a Industrial
Designer I rely more on perfect modelling & design drawings & model production,
so I modell on CAD/CAM systems like Bentley Modeller. But there is one big
problem, most of this packages use nurbs and acis based surface boundary
representation ( which is really great ! ). But since 3DS can't import IGES,
VDAFS or similar File Formats you're always stucked to make animations and
rendering on your system. Isn't there any solution who to handle or exchange
such formats? <<
as one alternative, Bentley can export DXF polymesh equivalents (which can be
loaded into 3DS). also, if using Bentley Microstation (nexus like addendums),
can export DXF with decent nurbs-mesh conversions.
-dave