#Metaball Tips
23-Aug-95 17:16:05
Sb: #185998-#Metaball Tips
Fm: Terry Miller 72400,3306
To: EDWARD HARVEY 75533,3303
Edward,
>> An angle of 1 or 2 will make a mesh that's hard to tell from the original
when rendered. <<
I have been using this with great success. The rendered image does indeed hold
it's detail well, while reducing the face count considerably. Very good tip,
thanks a lot. I must wonder though, does this mean that I am terribly
inefficient with the Metaball program when creating my original mesh?
Thanks again, I just *might* be able to get the rest of the booger modeled
within the 65k limit.
Terry