CompuServe Messages

#Metaball Tips

    23-Aug-95 17:16:05
Sb: #185998-#Metaball Tips
Fm: Terry Miller 72400,3306
To: EDWARD HARVEY 75533,3303
Edward, >> An angle of 1 or 2 will make a mesh that's hard to tell from the original when rendered. << I have been using this with great success. The rendered image does indeed hold it's detail well, while reducing the face count considerably. Very good tip, thanks a lot. I must wonder though, does this mean that I am terribly inefficient with the Metaball program when creating my original mesh? Thanks again, I just *might* be able to get the rest of the booger modeled within the 65k limit. Terry