#Random Skinning
23-Aug-95 13:03:28
Sb: #186587-#Random Skinning
Fm: mike haney 74367,2671
To: David J. Marks 72172,1036
Well, I don't think that's the problem… to cite a recent example:
I rendered frame 0-250 to the Net Queue… then immediately sent 250-500 to
the Net Queue, followed by 501-750
the results were interesting… some of the object that skinned fine on the
first segment were not skinned in the second, but were in the third…
different combinations of objects would selectively skin correctly (or
incorrectly) from one segement to the next… no setting no settings were
changed at all between segments…
this is bizarre and the clock is ticking…