Decals
If I remeber the thread correctly, you were having trouble with mapps?
On the work I doing at the mo' I render the object to be mapped as aflat
object with amb' light of 255 then take the gif to ani-pro add detials etc,
and create a seperate bump mapp and then using the method from Inside 3D's, I
use the Clip Changes/Traces method to save the cel and then scale it back to
the object in 3D's using Alt/Scale/object. Does that make sense, you see this
way the decal method of trying to place the decal on the right place on the
object become irrelivent, And the Cel method saves loads of RAM, due to cels
often being far smaller files than TGA etc.
My Runabout on the ASHOWCASE FORUM uses this method alot.
Greg and Matt 🙂