Boolean problem
23-Aug-95 21:25:57
Sb: #186431-Boolean problem
Fm: Jerome R. Kalisz 75233,3464
To: Corey Cooper 71700,3042
Indeed, it's hard to offer any specific help without further detail, but I can
say this much: Don't expect booleans to always work in 3DS. Often, not matter
what you do to the mesh, they will not succeed.
You're at least on the right track by making lofts more and less complex and
trying varying desgrees of tesselation. You should also try moving the meshes
around by slight degress, using modify/edge/divide on long, narrow faces that
intersect verticies on the other mesh, and using "optimize" IPAS if you have
it.
Good luck. Perhaps there are others who can give you more specific tricks with
more specific info from you. But, as I said,often booleans just won't work
without a small miracle.