#Metaball Tips
24-Aug-95 12:49:22
Sb: #186977-#Metaball Tips
Fm: Terry Miller 72400,3306
To: EDWARD HARVEY 75533,3303
Edward,
>> One can model without worrying too much about face count <<
It seems though, that I am in a catch-22 situation now. I can't "Mshape" the
mesh because I have exceeded the 65k number of faces. If I click continue at
the warning prompt, it just kicks me back out to the editor. How can I optimize
the mesh, if I can't create it? Is it possible to create different, seperate,
metaball meshes and then booly them together later?
I'm just about finished with this little creature, just the neck and head left.
But, these parts are going to require some detailing, so the face count is
probably going to go up pretty high.
Hoping you have an answer, as I read the sepuku ritual, Terry