#Render with AlphaSplit ?
Greg, Hmmm, don't quite get you. First you said Parout, runnign on a single
machine, would copy the alphas after the fact. Which is exactly what I do now.
But then, later, you said the alphas would need to be re-run through VP. So,
basically it sounds pointless to run it on a single machine. I already have to
run the alphas back through VP to get them to 24 bit, so unless I'm missing
something Parout won't help me. It seems like it would save a lot of time on a
LAN though.
DM