#3DS Max WIn95 version
26-Aug-95 00:15:10
Sb: #187327-#3DS Max WIn95 version
Fm: david W. mennenoh 71561,2343
To: Rico Alexander 102731,1021
Rico, I think that _many_ if not all of the professional animators will upgrade
to either multiple 586 based systems or change platforms to something like
Alpha or MIPS. With '95 this would not be possible. Also I don't believe '95
supports OpenGL – although I'm not sure. Microsoft has even publically stated
that they'll be pushing NT within 3-4 years once the desktop PC is powerful
enough for the majority of people to take advantage of NT. In short, _I_
believe the choice to stick to NT has much foresight. Besides, what do you have
against using NT? All the major 3D apps are going to NT anyway.
DM