#MSVC++ 2.2 ?!?!
Can't find it now, but I could swear that yesterday I saw it declared here that
MSVC++ 2.2 would be required for development work with 3DS Max.
I am interested in confirming that this is hooey perpetrated by somebody who
doesn't understand the difference between "required" and "known to work".
Couple of reasons:
– We are told that plugins will be DLLs. It should not matter what so ever
what creates a DLL. People _should_ be able to write 3DS plugins with Visual
Basic. Not only would that be normal for Windows modularity concepts, it would
also be a boon to 3DS, as many people who are scared of C++ are not scared of
VB :. more modules.
– VC++ 2.2 is a subscription upgrade and the subscription costs more. If some
twisted thing had been done to actually require 2.2, those of us not on
subscription would be shut out.
If I am correct, I am inclined to wonder how many of the 'requirements' for
developing IPASs were not real requirements. I know that I decided the
requirements were prohibitive and did not get into IPAS development.
– gruhn