#FIELD-NO-DOUBLE & .IFLs
HELP!! We're working on a project which requires smoothly-animated (as in
field-rendered) MAPPING!! I was hoping that setting "FIELD-NO-DOUBLE" in the
3DS.SET file to ON/YES/TRUE would allow this. It apparently does not. It does
cause each frame in the Keyframer to represent one rendered FIELD instead of
one rendered FRAME, but the counting in .IFL files apparently follows the
number of rendered FRAMES instead of FIELDS, regardless of that setting or the
"Nth Frame Serial Numbering" option in the Render/Setup/Options dialog box.
For instance, if I have a material mapped with an .IFL in the
Self-Illumination Map as follows:
allblack.gif 10
allwhite.gif 100
so that the faces so mapped will "light up" at frame 11 and remain lit for
another 100 frames, it does this for FRAMES regardless of the FIELD-NO-DOUBLE
setting! So that if I render frames 10 – 11 with the setting OFF, I get two
frames: frame 10 with the faces not glowing, and frame 11 with the faces
glowing. This is how it should be. But with the setting ON, I should get ONE
frame, frame 5, with the first field having the faces not glowing and the
second field having the faces glowing! This isn't what happens. Both fields
have the faces not glowing. In fact the faces won't glow at all until the
keyframer gets to rendering frame 22 by its reconing (frame 11 as per the
output filenames)! Then the object is glowing in both fields from there through
the next TWO hundred KF frames!
It's even worse when the effect I want is a glowing (or transparency or
other effect) WIPE over SEVERAL frames. Say, I want to cause a curved (lofted
with mapping coordinates) neon tube to light up but not all at once: I want it
to light at one end and have the light progress slowly to the other end until
the entire tube is lit. I use Animator Pro's JOIN feature to build a simple
left/right wipe over, say, 60 frames (I want this to last a full second, and
since I'm planning on rendering to fields such that one KF frame = one rendered
FIELD instead of FRAME, we're talking 60 Animator Pro frames per second, not 30
here). I then use Animator Studio to strip this down into numbered .GIFs so I
can make an .IFL that will let me start the wipe when I want it (by putting
ALLBLACK.GIF for the number of frames the tube is to be off, followed by the
numbered wipe .GIFs, followed by ALLWHITE.GIF for the remainder of the
animation or for the number of frames the tube is to be ON).
In this case, with FIELD-NO-DOUBLE ON, it SHOULD render as I planned: the
wipe happening over ONE second (30 frames, 60 fields/KF frames), but it does
not. Not only does it render the wipe over TWO seconds, but it also happens
twice as far into the animation since the ALLBLACK.GIF is ALSO doubled! If I
cut the durations in half and use only every other frame of the wipe, I've lost
the whole advantage of having FIELD-NO-DOUBLE in the FIRST-place: while the
actual moving objects may be animated with field-rendered smoothness, the
neon-wipe effect is strobing/jerky like anything else rendered to FRAMES would
be!!
HELP!!! We NEED this to work for a project due NOW!!!!