CompuServe Messages

#raytrace renderer in MAX

    25-Aug-95 01:47:29
Fm: ALAN IGLESIAS 70262,1240
To: Jerome R. Kalisz 75233,3464
Jerome, I share your enthusiasm about the possibility of raytracing in 3DS. Here's what I suspect will happen: As there are many, many others who have written wonderful RT code, I wouldn't expect the Yost Group to re-invent the wheel, so to speak, and re-write a whole new raytracer when they can be doing other, more ground-breaking things. I'm hoping folks like Michael Bassier and Aleskey's Moscow-based magicians will see their way to providing MAX with some great, fully controlable RT CoreComp plug-ins to let us have some fun with the things raytracing is famous for. It would be wonderful to selectively RT certain objects in the scene, thereby preserving some of the speed of 3DS's fine scan-line renderer. Then again, if the YG *did* include it, I'm sure it would be great stuff!<g> -Alan