#raytrace renderer in MAX
25-Aug-95 01:47:29
Sb: #187104-#raytrace renderer in MAX
Fm: ALAN IGLESIAS 70262,1240
To: Jerome R. Kalisz 75233,3464
Jerome, I share your enthusiasm about the possibility of raytracing in 3DS.
Here's what I suspect will happen: As there are many, many others who have
written wonderful RT code, I wouldn't expect the Yost Group to re-invent the
wheel, so to speak, and re-write a whole new raytracer when they can be doing
other, more ground-breaking things. I'm hoping folks like Michael Bassier and
Aleskey's Moscow-based magicians will see their way to providing MAX with some
great, fully controlable RT CoreComp plug-ins to let us have some fun with the
things raytracing is famous for. It would be wonderful to selectively RT
certain objects in the scene, thereby preserving some of the speed of 3DS's
fine scan-line renderer.
Then again, if the YG *did* include it, I'm sure it would be great stuff!<g>
-Alan