3-D object collections
28-Sep-90 09:46:17
Sb: #904-3-D object collections
Fm: Syndesis 76004,1763
To: Peter Greci 76104,2110
I know Antic has some 3D disks, Syndesis ported them from the CAD-3D format
from the Atari ST, using our CAD-3D conversion module for InterChange.
"Good" 3D objects are often a matter of taste and style. To a publisher,
they want to be certain they've got original objects, not ones stolen from
some other company's collection. To some 3D artists, they want ultimate
detail and realism even if a single object or scene taxes their eight-meg
machine to the limit. To other 3D artists, they want minimal polygons and
just the "essence" of the shape of an object. These artists want to be
able to remove the unseen backsides of objects, like the ghost towns in
Westerns, in order to reduce the time it takes to render a single frame.
Tell me about the way you create objects, and what kinds of things you
build…