CompuServe Messages

#Animation Speed & 030

    29-Sep-90 17:20:50
Fm: Steve Bennett/SYSOP 76702,1071
To: Bill Goelkel 71725,455
It depends on how you're playing the anims. If you're doing it all with the blitter, the 68030 won't help a bit. If you're using a combination of blitter and 68030, it might help a little, and if the whole thing is being done with the processor, it might help a lot, although you still have limits in the speed of CHIP RAM. One way around that would be to assemble each frame in FAST RAM using the 68030 in it's entirety, and then copy it to CHIP RAM. This would speed up most anims, although it might slow down a few with virutually no pixel changes per frame. Actually, I suspect that you could approach if not reach the maximum 30 frames per second rate doing it in that last way. But I haven't tried it. Of course, the tradeoff there is that you've now got the 68030 doing all the animation work, and you've lost the ability to do a lot of processor work while the animation is playing. –>Steve Bennett