CompuServe Messages

VistaPro

    31-Aug-93 23:54:05
Sb: #55613-VistaPro
Fm: John Hinkley 72466,1403
To: Syndesis 76004,1763
John, The idea is that the two seperate surfaces intersect each other. Each one is itself smoothly shaded. I do not rely on the renderer to smooth between the seperate objects. Since they are the same shape (except for the very small bend near the edges which causes the intersection of the two surfaces) they should be shaded similarly. The question is, how many polygons need to overlap? Exactly how a loose end is shaded is arbitrarily chosen by the rendering program. If one or two polygons of overlap is not enough I can go to three or four — however many is required for the shading algorithm. John.