VistaPro
John,
As it turns out a .VUE file's "camera" command is perfect for Vistapro. The
arguments are the camera's X,Y,Z coordinates, the target's X,Y,Z coordinates,
the roll (bank) of the camera, and the focal length. The camera and target
coordinates and roll work the same way as in Vistapro. The focal length of the
camera is slightly different — I'll have to figure out the transformation.
Does anyone know the equation that 3DS uses to convert Field of View to Focal
Length and vice versa?
John.