Abekas/Resolution/ASDG
01-Sep-93 11:11:53
Sb: Abekas/Resolution/ASDG
Fm: Marion K. Marks 70700,2777
To: Bailey Brown 73020,3442
Bailey, I don't know about PhotoShop, but I do know that for certain things,
HRQFX3 beats the socks off PhotoStyler. Among other things, it has full Alpha
support which is usable for masking and effects keying, etc. It has a separate
Draw mode whose objects (including kerned text, with fonts convertible from
PostScript Type 1 or TrueType formats — it uses FastFont [.FF1] fonts directly
— font conversion utility included) render with true anti-aliasing onto the
Paint layer when you exit Draw mode.
Its emboss, soft shadow, and glow effects are just plain gorgeous. But most
importantly, it does true vertical blurring (like VBLUR.IXP) — use Blur
filter, Horizontal set to 0 and Vertical set to 1, with Effects Transparency
set to 177. This virtually eliminates interlace flicker on horizontal lines.
Earlier versions also had a Queue mode (this seems to have vanished in
Version 3, but will probably be back in Version 4) which enables you to set up
a series of effects and other processing that would then be performed on a
SEQUENCE of numbered .TGA or .TIF files!
We use HRQFX for most of our title screens, thanks to its effects, its
anti-aliased text, and its vertical blurring. We can bat out really nifty
looking text screens in a matter of minutes, complete with metallic, wood,
marble, etc. effects (you can fill Draw objects with a bitmap!). It's a simple
matter to make letters look like they're carved into marble, burned into wood,
or beveled and molded out of brass or gold. When used with the 3DS
World-Building Toolkit CD-ROM (for its library of .TGA maps), its power is
awe-inspiring.
Its gradiant capabilities are second only to Fractal Designs Painter 2.0,
and then only using Painter's "Apply Lighting" feature, which isn't really a
gradiant fill.