Diamond Viper
04-Sep-93 16:07:06
Sb: #56094-Diamond Viper
Fm: Marion K. Marks 70700,2777
To: James M. Murphy 71165,1321
I never said I have anything against Windows. What I said was that
unless you run BOTH Windows AND 3DS2, often, on the SAME MACHINE, you're
better off using a Tseng ET4000 on a local bus on the 3DS2 machine, and
leave the Windows accellerator chips for the Windows machine. I'm assuming
a LANtastic or similar peer network here, so that you can be in 3DS2 on one
machine, and be using Photoshop or Fractal Designs Painter or Morph Plus
(WinImages: Morph has lots of nifty features that Gryphon Morph Plus lacks,
but Morph Plus has one very important one that WinImages: Morph lacks —
Morph Plus WORKS. We've had serious problems with WinImages: Morph that
their tech. support has yet to resolve after months.) on the other machine.
You need to make a quickie change in a bump map? Just roll your chair over
to the Windows machine, call up the map, touch it up, save it, then roll
back over to the 3DS2 machine and click "Render" again. MUCH faster than
trying to do it on the same machine, especially since you can't run 3DSr2
under Windows (though you can run Windows in Standard mode under 3DSr2 by
putting it in your Programs menu, though that takes up a valuable .PXP
slot).
IN THAT SITUATION, it's better to have an ET4000 on the 3DSr2 machine.
It'll be faster than just about any Windows accellerator. Nearly all such
chips SLOW DOWN non-Windows SVGA operations, and 3DSr2 is most definitely
non-Windows SVGA!