CompuServe Messages

Lighting

    03-Sep-93 16:23:32
Sb: #56099-Lighting
Fm: John Tissavary 71054,15
To: Ingo Neumann 100136,155
>> and in some cases, when you need a homogene lighted surface use a selfilluminated material. Save a lot of work.<< Good idea! Believe it or not, I just recently started using the %slider on the texture maps in coordination with self-illuminating materials. I'd always hated that you couldn't adjust the brightness, but now I find out you can, so I've been using them more often. John Tissavary (La Luna cie)