#SwivelScript-X Section
05-Sep-93 21:23:07
Sb: #6233-#SwivelScript-X Section
Fm: Scott Kildall 71333,42
To: Larry Furnari 71650,3300
Well, it *is* possible, in a way, to write directly for Macromedia
Three-D…take a gander at any 3D Works file. It's in text format.
The first section describes the default attributes of various
objects. The latter section describes how they act over time.
The action is in the lines that begin with a "k", for keyframe. This
is where positional data (as well as all other types of data) are
stored for each frame. There are also a few other parameters that
store type of tweening (linear, spline, etc), ease-ins, etc for each
keyframe.
I've only done a little bit of work with this stuff, but it's the
same approach that the Knowledge Revolution folks take. The
formatting is the tough part, although this would just take patience
to implement. Unfortunately, I don't know of a full documentation of
the file format…I've just doped parts of it out, by twiddling the
3D Works interface, saving, and seeing what the text file says.
As far as MacWorld/Boston, the only booth I remember is the NEC
area…I think there were three or four others, too.
Have you considered contacting Knowledge Revolution directly? They
might have a lead on the absorbed power problem…may save a bit of
effort, and I'm sure they'd also be interested in the work you're
doing.
Regards,
John Dowdell
Macromedia Tech Support
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