CompuServe Messages

#missing alpha channel

    27-Jan-94 18:23:23
Sb: #missing alpha channel
Fm: Gregory MacNicol 71052,2201
To: Yost Group
Thanks for your response. But questions still remain. 1) Regarding the alpha channel problem: The attributes of the image used for bumping and texture were identical. That's where I was baffled. They were both set for decal. I tried "ignore" but got the same warning. I also tried different but matching values. No good. I decided to kill the texture map and give up. 2) Regarding the missing alpha channel: Good advice but useless. As I mentioned, the alpha channel is missing according to PhotOshop, QFX, and examining the file in hex. I asked 2 other video production facilities about this problems and they also have a problem with missing alpha information. They gave up as I have. But I'd like to know what the story is before I write it up in the newsletter. With alpha on and set to no-split, where's the alpha information? Try it yourself. Render an image and look at the alpha channel in QFX. Let me know what you get. Good Luck. – Gregory MacNicol