#missing alpha channel
Thanks for your response. But questions still remain.
1) Regarding the alpha channel problem: The attributes of the image
used for bumping and texture were identical. That's where I was baffled.
They were both set for decal. I tried "ignore" but got the same warning.
I also tried different but matching values. No good. I decided to kill
the texture map and give up.
2) Regarding the missing alpha channel: Good advice but useless. As I
mentioned, the alpha channel is missing according to PhotOshop, QFX,
and examining the file in hex. I asked 2 other video production facilities
about this problems and they also have a problem with missing alpha
information. They gave up as I have. But I'd like to know what the story
is before I write it up in the newsletter. With alpha on and set to
no-split, where's the alpha information? Try it yourself. Render an image
and look at the alpha channel in QFX. Let me know what you get.
Good Luck.
– Gregory MacNicol