CompuServe Messages

#Network Rendering

    28-Jan-94 00:58:52
Sb: #Network Rendering
Fm: Conrad Stolze 72762,1426
To: Yost Group 76702,413
I am running several 486/66's on a Pathworks Network running off a VAX server. We have a pretty substantial amount of traffic (over 500 systems are running off this network during peak hours). When I try to use network rendering, I get anywhere from a 50%-95% slowdown in rendering, as compared to a machine running the files locally. I have tried bumping all the Net-Poll and other options in the 3DSNET.SET file up to their upper values, to no avail. Our network is sluggish, but should not cause these kinds of problems. For example, rendering the Autodesk Duck locally took 10 seconds (486/66 32MB RAM). On the network machine the time was almost 10 minutes! Time ratios go down for larger files, but I'm taking a pretty big rendering time hit that I don't beleive I should have. Any Ideas?