#Network Rendering
I am running several 486/66's on a Pathworks Network running off a VAX server.
We have a pretty substantial amount of traffic (over 500 systems are running
off this network during peak hours). When I try to use network rendering, I
get anywhere from a 50%-95% slowdown in rendering, as compared to a machine
running the files locally. I have tried bumping all the Net-Poll and other
options in the 3DSNET.SET file up to their upper values, to no avail. Our
network is sluggish, but should not cause these kinds of problems. For
example, rendering the Autodesk Duck locally took 10 seconds (486/66 32MB RAM).
On the network machine the time was almost 10 minutes! Time ratios go down for
larger files, but I'm taking a pretty big rendering time hit that I don't
beleive I should have. Any Ideas?