#Gold material
I have problems reproducing the impressive Gold effect in your 3DS Rev. 3.0
GOLD.3DS file. Iwanted to build thesame picture with an other text. So I
created the text in the 2D-Editor, lofted it , and imported it into the
3D-Editor. After that, I assigned the Gold material from the 3DS text to my new
text. Rebdering this scene gave me a much less shiny text. What is wrong? How
must I assign shiny metal materials (Gold, Chrome, Silver) to my objects to get
a shiny surface? Thanks for any help Rainer Kroos