#3DS/DXF to LightWave 3.0
My friend is sure that 3DS is better than the toaster ever will be.
He just got it and it comes with a multitude of sample scenes,
objects and textures. He was able to create some pretty neat stuff
really fast. I was able to show him the excellent quality of the
toaster renders, but he laughed and said, that I could not even
produce a decent human figure. (3DS comes with one!). He gave me the
.DXF formatted human figure, and I loaded it into layout. His
chuckles still haunt me. The import from .DXF seemed poor at the
very best. I seem to have lost most of the polys that make up the
surfaces and only got some lines that sort of look human like. Many
of the lines originate at 0,0,0 and cause a major mess-up. Any help
from the pros putting my friend in his correct place (worshipping the
toaster God!) would be cool.