sound sync.
04-Sep-94 23:07:13
Sb: #121886-sound sync.
Fm: ARA GREGORIAN 71544,2345
To: Michael Murray-John 72114,1347
Sound rendered??!! Thats a new point of view!!
I guess one could design a sound like one designs a texture map or a material!
Like an .sxp! The sound can be faded in and fade out or superimposed, and it
could be just an other extention of vp. with all the functions availible at the
sound level(like a sequenser)!!
I like this, but i only see it for special effect sounds. One can have little
sxp like modules the generate a particular style of sound with variations!
Also music can be digitized through some windows app. and brought in as an
additional line in this VP like sound extention to 3ds.
Then you will endup with a VP like interface with a bunch of lines of music and
sound fx sxp-like sound generators. Duration and overlaps and fades then can
all be controlled through This SP module (SP for Sound Post like VP is for
Video Post).
The more I think about it the cooler it sounds. Wow there is so much that can
be done!!!
As far as the original sound sync idea; I really dont know who is doing what.
There might be a bunch of programers already working on it!? I have no clue.
One of the distributers of 3ds an Ipas has shown some interest on it.
I personally am going to send all my ideas of interface and logic and
functinality to them.
This combined with all the ideas that comes out of these messages, I believe
will result in a fantastic Ipas.
As for as an orgnized effort; I dont know. I believe leaving messages here
about your ideas and contacting some of the programers personally is the only
way short of doing it yourself.
For me to do it on my own at this stage, with my present knowledge of C and
Ipas programing, it is not really a realistic option.
Tough i am taking classes in C for my future ideas for Ipas development??!! <g>
Thanks for the input and interest. I am sure these comunications are not going
to waste!
Ara