Landscape Maker?
06-Sep-94 18:14:42
Sb: #122317-Landscape Maker?
Fm: Tim c Branan 76360,540
To: Tolek Lesniewski – GATec 73362,2332
>>Eric,
You might also consider 3dSurf (Ipas) and QuickSurf (AutoCAD) by Schreiber
Instruments. My choice is Quicksurf, which is a full featured terrain
modelling software. The nice feature for 3DS is the fact that the surface
faces can be isolated for material application in 3DS. You can also use the
large bitmap approach for mapping the surface as well (see the VAIL.3DS model
on the R3 CD).
Quicksurf can also read DEM files directly from USGS. This will give you the
capability to import high resolution models and refine the data to the level of
detail that is necessary for your project.
Hope this helps,
CT.<<
Actually it was Chris Thomas who talked about Quicksurf and all that, as you
can see above. Here we use and Autocad plug-in called Landcadd. There is a
small program we purchased from a company in Colorado that converts DEM
information into points, dxf, or faces. We use that information to create the
landscape meshes in Landcadd. The progrmam (called DEMDXF.EXE) would work for
your program as well, assuming it can accept ascii xyz files (most terrain
generators do). Most likely Quicksurf uses the DEMDXF.exe program since the
people who wrote it have a fairly close working relationship with Schrieber
Insturments. I have never used Easysurf, so I can't comment on how it works,
and have only glanced at quicksurf. The 1-degree DEM info is mostly useless
since the spacing between points is something like 100 meters. The 30 meters
stuff is much more usable.
There is also the matter of projection. DEM files are generated in the UTM
projection, and if you plan to use any other type of digital data (TIGER or DLG
files, for example) you need to make sure they are in the same projection. This
may not be a problem for you, but it is something to be aware of. This is
something we have to deal with all the time.
I believe 3dsurf has a 65,000 face limit, which you can run into very quickly
if doing any type of large mesh. The files can get very large, face wise. For
this reason I would not recommend purchasing it, you would be hitting the limit
far too often.
If you are wondering how we convert the dem data into a useable file, here are
the steps I generally take to get to a finished mesh.
1) convert the DEM file into and xyz ascii file (using DEMDXF.EXE)
2) convert the xyz file to the proper projection (if necessary, that is. We
have several programs that can do this)
3) use Landcadd (or whatever terrain generation program you have) to read in
the xyz file and triangulate the points and create a mesh based on the cell
size we have entered into the program (ex: square faces that are 150 feet to a
side).
Since landcadd is an Autocad program, I then have to export it to dxf then that
to 3ds. Since 3ds has a 65,000 face limit, I have to break it into pieces to
import it. Most meshes I generate have between 200,000 and 300,000 faces. The
Optimize routine on the IPAS boutique disk #7 (I think) has been real handy.
forgive me if you already knew some of this. I wasn't sure exactly what you
wanted me to comment on further, so I tried to touch everything. Let me know if
you hav any more questions.