#Camera switching?
02-Sep-94 19:23:57
Sb: #121648-#Camera switching?
Fm: Robert A. Weil 75121,2507
To: Heinz Schuller 76124,451
Actually , Heinz, I think there may be another way to render with custom
palette that will even do you a better job. (This may have already been
suggested in this thread, and I just missed it).
If the "scenary" (read: colors and lighting) doesn't change much, you can
render every 200 frames of your 1800 into a 9 frame animation that includes all
the colors/images/objects, then load that flic as the custom pallette. You
accomplish the same thing, and I believe that the overhead and rendering time
is even lower than the last suggestion.
Back the way, I would also like to see keyframing of camera changes as part of
3DS as well.
rw