#P5-90 optimize
03-Sep-94 19:50:32
Sb: #121944-#P5-90 optimize
Fm: Brian McHenry 73624,1657
To: Yost Group 76702,413
G –
My comment was related to the fact that any math intensive program should
realize a speed gain of greater than the only 2x 3DS does from going from the
486/66 to the Pentium/60.
I assumed that 3DS is math intensive during the rendering stage?
It's math procedures were obviously written in 16-bit C or the like and
therefore do not truly exploit the power of the Pentium over the sluggish
486-66.
With true 32 bit compilers on both machines, as I earlier stated, my math
intensive routines realize a 12x increase.
So excuse u all u want!