#3DS render like plotter?
I am trying to get my wireframe renders in 3DS r3 to print out with crispness
of a plotter and I need some help.
I'm trying to emulate an earlier body of my artwork in which I used a CAD
program to output wireframes to a Protracer C size inkjet plotter/printer using
HPGL. The plotter's max resolution is 360 dpi and can be configured to print
HPGL or Postscript. These earlier drawings were very crisp with clean jet
black lines. I used different pen line settings to acheive different line
widths and the resulting images looked very graphic, very much like wood block
prints with saturated wide black lines.
When I render my wire frames materials of varying thicknesses in 3DS I render
out to 640X480 gif, tga, or tif; and I take the images into Photostyler to
print. I've tried resampling, and resizing, but Pstyler wants to antialias the
lines and the edges become fuzzy when they are printed with the Postscript
emulation card on the Protracer printer/plotter.
Does anyone have any ideas on how to accomplish the look I'm after?
Also how does one have 3DS render to a higher resolution than 640×480? I've
looked in my vibcfg file and cant call up anything with higher res.
Can I set 3DS to output to a plotter that uses HPGL?
I'm on a deadline here, and this afternoon while looking up some stuff in the
manual I lost an hour reading about some features I didn't know about (g). I
gotta stay away from that manual!
Seriously though, I saw the section on other drivers for output but didn't
really understand it.
Any help or suggestions greatly appreciated.
Thanks,
Carlton