#Rotoscoping with the PAR
06-Sep-94 21:32:24
Sb: #Rotoscoping with the PAR
Fm: Brick Eksten 74041,2043
To: Mark Chambers 72300,312
3DS has a _small_ bug in the R3 revision in that it always wants to open a file
several times (for some unkown reason). This confuses PARDRV. The way around
this is to use an IFL list instead of the increment mode as it states in the
manual. (this is not really a 3ds bug, but it is really, really hard to work
around, anyhow…)
1. Make sure that your animation is named with the typical
(4letter)(4number).(3_letter_extension) format. For instance if you have an
animation called Boating.ANI, rename the animation from the PAR software to
BOAT0000.ANI.
2. Create an IFL list by using the program MAKEIFL.EXE that comes with 3DS.
This program creates a list of image names that are going to be used for
texture maps (rotoscoping). You use MAKEIFL.EXE by typing: Makeifl BOAT BOAT
0 199 (if there were 200 frames). This would create an IFL file called
BOAT.IFL. The file would contain sequential names: BOAT0000.TGA, BOAT0001.TGA
etc.
3. Start the PXP as stated in the manual, but do not use increment. Set the
export mode to TARGA, and set it for filename.
4. Make sure that the PAR drive is available in the image paths and map paths.
5. From the materials window select ?.ifl and the BOAT.IFL file and away you
go!
Hope that helps.