CompuServe Messages

#Rotoscoping with the PAR

    06-Sep-94 21:32:24
Sb: #Rotoscoping with the PAR
Fm: Brick Eksten 74041,2043
To: Mark Chambers 72300,312
3DS has a _small_ bug in the R3 revision in that it always wants to open a file several times (for some unkown reason). This confuses PARDRV. The way around this is to use an IFL list instead of the increment mode as it states in the manual. (this is not really a 3ds bug, but it is really, really hard to work around, anyhow…) 1. Make sure that your animation is named with the typical (4letter)(4number).(3_letter_extension) format. For instance if you have an animation called Boating.ANI, rename the animation from the PAR software to BOAT0000.ANI. 2. Create an IFL list by using the program MAKEIFL.EXE that comes with 3DS. This program creates a list of image names that are going to be used for texture maps (rotoscoping). You use MAKEIFL.EXE by typing: Makeifl BOAT BOAT 0 199 (if there were 200 frames). This would create an IFL file called BOAT.IFL. The file would contain sequential names: BOAT0000.TGA, BOAT0001.TGA etc. 3. Start the PXP as stated in the manual, but do not use increment. Set the export mode to TARGA, and set it for filename. 4. Make sure that the PAR drive is available in the image paths and map paths. 5. From the materials window select ?.ifl and the BOAT.IFL file and away you go! Hope that helps.