.gif save in pic res
06-Sep-94 17:19:20
Sb: #122302-.gif save in pic res
Fm: Mark Pennel 72144,740
To: Jeremy Hubbell [Adesk] 74521,2244
I thank you and Jack for the replies, but I guess what it comes down to is
this: Is it worth it to save a map by setting the size and all that, when I
can EASILY clip a .CEL and save it in that EXACT size WITHOUT all the sizing of
the flic, etc…? I prefer to save .CELs like that verses sizing my flic, etc,
blah blah blah, if I'm using 8-bit maps, but all the maps I've seen applied to
objects seem to be in something other than .CEL, and nothing else will read a
.CEL besides 3ds and AAPRO. What's everyone's opinion? Should I just continue
using .CEL for 8-bit maps and shut-up, or are .GIF images worth the trouble?
Mark