CompuServe Messages

#Press Relase WFW LAN

    04-Sep-94 19:24:58
Fm: ALAN IGLESIAS 70262,1240
To: Matt Armstrong 73502,2510
Hello Matt, Thanks for your reply. I'd be more than happy to call you and talk about your products at my first possible opportunity. Your product really sounds quite exciting, and could be a major boon to many animators, I'd guess. However, I'm really quite busy right now, and don't have an immediate need for your products. When I do (or a client does), I'll be calling and requesting all pertinent details. So in the mean-time, could you please tell us, here on the forum, basically how your multiple processors access the RAM, and how it impacts issues like swapping, file size, and render times? In other words, can a single 3DS file which uses, say, 98% of the machine's available RAM (in 3DS) to render still take full advantage of multiple processing power? If this is proprietary information, I totally understand, and I'll be happy to wait until such time as the information can be disclosed to me. Thanks very much, -Alan