#Press Relase WFW LAN
04-Sep-94 19:24:58
Sb: #122058-#Press Relase WFW LAN
Fm: ALAN IGLESIAS 70262,1240
To: Matt Armstrong 73502,2510
Hello Matt,
Thanks for your reply.
I'd be more than happy to call you and talk about your products at my first
possible opportunity. Your product really sounds quite exciting, and could be a
major boon to many animators, I'd guess.
However, I'm really quite busy right now, and don't have an immediate need for
your products. When I do (or a client does), I'll be calling and requesting all
pertinent details.
So in the mean-time, could you please tell us, here on the forum, basically how
your multiple processors access the RAM, and how it impacts issues like
swapping, file size, and render times? In other words, can a single 3DS file
which uses, say, 98% of the machine's available RAM (in 3DS) to render still
take full advantage of multiple processing power?
If this is proprietary information, I totally understand, and I'll be happy to
wait until such time as the information can be disclosed to me.
Thanks very much,
-Alan