#clouds gen.
>>Not exactly a cloud generator, but
>> you could useYost Group's Vapor IPAS
>> routine to generate swirling mists which
>>can be flown through.
Is it possible to fly through IPAS Vapor without killing render time? In my
experience, when using thicker vapor, if the number of pixels that have vapor
gets very high, the render time goes up astronomically. As in hours/frame! It's
possible that there are more optimal settings that I am not aware of.
Jim