cocktail rayman ?
08-Sep-94 19:36:13
Sb: #122504-cocktail rayman ?
Fm: Steven Lee 75230,555
To: Michael Bassier 100114,1717
> I could upload this scene rendered as phong but this would be very
>unfair to the 3DS. If you`re a good 3DS user you can make a lot with
>reflection maps and with some tricks you can simulate refraction.
Well, the only reason why I really wanted you to upload the exact same
mesh under 3DS phong was because not so much to see the quality difference but
rather to see what sort of a mesh it was to create that image. I'd really like
to get the mesh (.3ds) file itself but I think this is not possible (?)
> RayMan images can look close to 3DS images but with the
>Hall-Illumination model and the additional material settings they
>will look much more like a photo.
What do you mean "close to" 3ds images? Out of curiosity, what would
be the advantage of the 3DS renderer? From reading the Rayman specs, it would
seem that Rayman has everything from Analytical Antialiasing, to 64-bit color
space, to gamma control. What's left as far as quality rendering goes (this
probably shows my ignorance like broad daylight but hey, gotta learn somehow).
Also, what is Hall-Illumination? Is that like another rendering
"mode"? Like Phong, Gouraud, etc? And what additional materials are you
speaking of? Or do you mean the raytraced glass materials in general?
One more.. does rayman allow for field-rendering like 3DSr3 has or is
it still only on a frame basis?
Thanks for your response. It's answered lots of questions. Looking
forward to seeing its final release! BTW, how much is this rayman going to
cost anyway?
— sincerely, Steve, thanks again.