CompuServe Messages

#Rotoscoping with the PAR

    09-Sep-94 02:29:40
Sb: #Rotoscoping with the PAR
Fm: Mike Morgan 73121,3424
To: Brick Eksten 74041,2043
> RE: Reversed animated mats > > Check the frames by hand.. Can you play the frames normally? I can't > think of anything > off hand that would cause the PAR to reverse the frames. Here is a overview of my situation: [1. -The scene is composed of a background and two meshes with animated maps, ( right.ifl on the right mesh & left.ifl on the left mesh). [2.- The maps (.ANI files are 1000 frames ea.) are rendered to frames from 3DS3. [3. -The scene is rendered to fields and the rendering time is approx. 2 min per frame (1000 frames total). [4. – The .ANI files are being accessed twice (once for each field) which equals four times per frame (once every 30 seconds). The Network: [1. -Lantastic 5.0 w/NR2000C net cards [2. -Loading Share (I thought this was the problem at first) [3. -The PAR is on a 486-66 4. The rendering machines are two P5 90's. WHAT WORKS [1. -One machine rendering and accessing the PAR accross the NET. WHAT DOES NOT WORK [1. -Two or more machines rendering across the NET. THE PROBLEM!!! [1. -The second machine going into Slave Mode gets confused information from the PAR. [A. -The right map is on the left side and the left map is on the right side or [B. -The right map gets the left field #0 and the right field #1 (composit of right & left map) [2.- If I try to sinc the two machines so they are reading the materials at differnent times this seems to help for 100 frames or so. Brick I hope this helps you understand this problem. Also I had a problem joining two animations together, the join box did not allow me to select a second file on the first try, it was ok the second try. Thanks Mike Morgan-Cad Forms Inc. San Diego, CA