#Rotoscoping with the PAR
09-Sep-94 02:29:40
Sb: #Rotoscoping with the PAR
Fm: Mike Morgan 73121,3424
To: Brick Eksten 74041,2043
> RE: Reversed animated mats
>
> Check the frames by hand.. Can you play the frames normally? I can't
> think of anything
> off hand that would cause the PAR to reverse the frames.
Here is a overview of my situation: [1. -The scene is composed of a
background and two meshes with animated maps, ( right.ifl on the right mesh &
left.ifl on the left mesh). [2.- The maps (.ANI files are 1000 frames ea.)
are rendered to frames from 3DS3. [3. -The scene is rendered to fields and
the rendering time is approx. 2 min per frame (1000 frames total). [4. – The
.ANI files are being accessed twice (once for each field) which equals four
times per frame (once every 30 seconds).
The Network: [1. -Lantastic 5.0 w/NR2000C net cards [2. -Loading Share (I
thought this was the problem at first) [3. -The PAR is on a 486-66 4. The
rendering machines are two P5 90's.
WHAT WORKS [1. -One machine rendering and accessing the PAR accross the NET.
WHAT DOES NOT WORK [1. -Two or more machines rendering across the NET.
THE PROBLEM!!! [1. -The second machine going into Slave Mode gets confused
information from the PAR.
[A. -The right map is on the left side and the left map is on the right
side or
[B. -The right map gets the left field #0 and the right field #1 (composit
of right & left map) [2.- If I try to sinc the two machines so they are
reading the materials at differnent times this seems to help for 100 frames or
so.
Brick I hope this helps you understand this problem. Also I had a problem
joining two animations together, the join box did not allow me to select a
second file on the first try, it was ok the second try.
Thanks Mike Morgan-Cad Forms Inc. San Diego, CA