#Texture Mapping
14-Sep-94 11:32:44
Sb: #123695-#Texture Mapping
Fm: Chris Doner 76702,776
To: Jonas Ruikis [ADESK] 73172,1351
Thanks for the info.
Before getting my hands dirty I am trying to get a broad overview of how things
work.
Here is my current understanding: there are three ways to make a material
(this is that same as a texture?) 1. A photograph (is this most common?). 2. A
mathmatical description of a surface and 3. just design yourself a bitmap.
2 has the advantage of no lose of resolution as you zoom in and if you wrap it
around a curve it will not be distorted in any way it should not be.
I guess 1 has disadvantages from size relitive to 2 and 3.
Any other considerations? To make a building, for example, should I just take
a photograph of a building and wrap it around a wireframe?
What do most people do?