#Bones
18-Sep-94 18:03:30
Sb: #124349-#Bones
Fm: Digimation – David Avgik 72320,2042
To: David Stinnett 70214,774
David,
I wish that I could tell you exactly how Bones is going to work but it's not
carved in stone yet. I know what you mean about morph targets but we do have to
work within the framework 3DS gives us. Even 3DS R4 has limitations. For
example Inverse Kinematics works great inside the IPAS routine itself but once
you exit the routine 3DS itself doesn't have a clue what IK is. The same things
goes for Bones and all other IPAS to a certain extent. You can't expext 3DS to
know about Bones once you leave the IPAS environment. On the other hand, we are
working on a plan to bend each object right before it is handed to the renderer
so there will be no need for morph targets at all. If you have some definite
features that you would like to see, hurry and leave a private email for me and
I'll see what I can do. Regardless I think that Bones will address a large hole
in 3DS. David – Digimation