CompuServe Messages

#Bones

    18-Sep-94 18:03:30
Sb: #124349-#Bones
Fm: Digimation – David Avgik 72320,2042
To: David Stinnett 70214,774
David, I wish that I could tell you exactly how Bones is going to work but it's not carved in stone yet. I know what you mean about morph targets but we do have to work within the framework 3DS gives us. Even 3DS R4 has limitations. For example Inverse Kinematics works great inside the IPAS routine itself but once you exit the routine 3DS itself doesn't have a clue what IK is. The same things goes for Bones and all other IPAS to a certain extent. You can't expext 3DS to know about Bones once you leave the IPAS environment. On the other hand, we are working on a plan to bend each object right before it is handed to the renderer so there will be no need for morph targets at all. If you have some definite features that you would like to see, hurry and leave a private email for me and I'll see what I can do. Regardless I think that Bones will address a large hole in 3DS. David – Digimation