CompuServe Messages

#Texture Mapping

    18-Sep-94 10:30:15
Sb: #124207-#Texture Mapping
Fm: Yost Group 76702,413
To: Chris Doner 76702,776
Think of a "bitmap" as a mosaic of tiles applied, say, to the side of a cube. If the camera's far enough away, the picture represented by the mosaic looks fine. If you zoom in, you begin to see the grout. If you look at the mosaic side of the cube from a steep angle, the picture is distorted (much like looking at a large mosaic on a floor). The 3ds Renderer has methods of blurring the edges of the pixels (the tiles) so you don't notice the "grout" if you zoom in too far. The distortion, however, is exactly as it would be if you were looking at a mosaic from a steep angle. – Jack