Alpha & fog/dist cue
18-Sep-94 04:44:50
Sb: #124269-Alpha & fog/dist cue
Fm: David Stinnett 70214,774
To: Cyber Sim. 71623,2503
The method Eric gave you should be just what you need. In the upcomming
"3D Studio – Special Effects" book (due out this month) I wrote a chapter that
goes into detail on doing this type of composite. Just render your animation or
image normally, then render another version of it with a self illum white
material (ambient, diffuse, and specular colors should all be 255,255,255)
assigned to your objects, and with depth cue on. This will be used as an RGB
mask for the frames to be composited over the background. Works like a charm,
but I would suggest rendering the alpha frames to TGA's and not GIF's. It
depends on your disk space and quality needs, but GIF is not really a true
greyscale format, so they can produce dithering artifacts in the grey areas
that can dirty up a composite. But they do require less space, so it's up to
you.
David