PAR Block Size for 1.27
19-Sep-94 10:38:14
Sb: #124482-PAR Block Size for 1.27
Fm: John Ellis 72440,3046
To: ROBERT RITGER 75050,2255
Bob,
As I commented to Don, I have noticed any adverse side effects and as far as I
can tell, though I haven't really pushed it like an animation I did with an
explodeing sphere, the image quality looks less artifacty. (There's a new word
for the mutant animator dictionary. <g>)
I've got my PAR on a networked server which doesn't run 3DS so I really don't
know how the PAR works that way. I have noticed that the new version, as its
loaded high, requires more memory ie /B:1800 as opposed to /B:1500. You might
consider changing your 3DS CFIG to allow PAR.EXE more memory as I imagine it
has to share memory with 3DS much like Ani Pro or another extended program.
Before I could get away with allocating just a couple of Mb of RAM and now I
need at least 5 for it to function properly. Actually it was similar to what
you describe, I got a blank screen or I got just the top portion of the menu
and sometimes it would freeze or lock up.
If you haven't tried CFIG386 I'd give that a shot. Hope it helps.
John