CompuServe Messages

PAR Block Size for 1.27

    19-Sep-94 10:38:14
Fm: John Ellis 72440,3046
To: ROBERT RITGER 75050,2255
Bob, As I commented to Don, I have noticed any adverse side effects and as far as I can tell, though I haven't really pushed it like an animation I did with an explodeing sphere, the image quality looks less artifacty. (There's a new word for the mutant animator dictionary. <g>) I've got my PAR on a networked server which doesn't run 3DS so I really don't know how the PAR works that way. I have noticed that the new version, as its loaded high, requires more memory ie /B:1800 as opposed to /B:1500. You might consider changing your 3DS CFIG to allow PAR.EXE more memory as I imagine it has to share memory with 3DS much like Ani Pro or another extended program. Before I could get away with allocating just a couple of Mb of RAM and now I need at least 5 for it to function properly. Actually it was similar to what you describe, I got a blank screen or I got just the top portion of the menu and sometimes it would freeze or lock up. If you haven't tried CFIG386 I'd give that a shot. Hope it helps. John