Height Field IPAS?
30-Dec-93 19:36:27
Sb: #73700-Height Field IPAS?
Fm: John Ellis 72440,3046
To: Nathan Johnston 72371,1255
Nathan – Another approach which I really like is the one Digital Arts created.
You build a 2-D mesh for whatever level of detail you think you'll need and
then apply a B/W or Color image to it, (its based on grayscale contrast) and
depending on the values you set, the vertices are deformed. Its very efficient
in that it does not contstruct monsterous meshes (you define the size of the
mesh), and the vertices are pulled almost like a spline in continuity. This
means for instance you can create a large rough shaped cirlce or outline like
on a contour map of lets say 40% white and a second inner circle on the inside
(no gradient needed) with say 60% white and a third inner circle of 80% white
and you've got a smooth shaped mountain. If your image does have a gradient it
will follow it as closely as the detail of your mesh allows. Of course if you
set the parameters extreme and you don't have enough vertices you can get sharp
peaks, but if this happens you just subdivide the mesh a little more, reapply
the map and you're good to go. Typically this is not a problem and the smooth
shaders take care of the rest. FWIW
-JE