3D Studio help
20-Sep-94 22:42:21
Sb: #124754-3D Studio help
Fm: John Tissavary 71054,15
To: jeffrey morris 70033,3226
It is not usually good to turn no facemap for tiling walls, unless you want
triangular tiles on your wall, and you're sure that the faces that make up your
wall are the right size.
You'll be much better off using the mapping co-ordinates: for a wall, just
make the planar coordinate the size of the tile you want (assuming the bitmap
equals _one_ tile), place it in a part of the wall that you think will look
good, and 3DS will automatically tile the texture map for you. If you don't
like the way it came out in the rendering, then you can study the image and
move the mapping icon to approximately where you think it'll be better.
Texture, etc… mapping is quite time consuming in some cases, but as you are
discovering it makes the ultimate difference in the final image. I've seen
animations where the geometry was not terribly exciting or accurate, but the
maps were fantastic, and the overall look was great because of this.
John Tissavary (LUNA cie, inc)