CompuServe Messages

skin

    23-Sep-94 14:55:01
Sb: #125280-skin
Fm: David Stinnett 70214,774
To: Marvin Nauman 75543,1275
From page 5 of the Disk 6 manual, at the start of the Skin tutorial…. "NOTE: Although you can assign other types of mesh objects as templates for Skin, we strongly recommend that you use the 3D Lofter to make your template objects. Skin uses the order of the vertices in the mesh to properly apply the Bezier patch, and the 3D Lofter creates the vertex order correctly. Other mesh objects produce unpredictable results." And the Valid Template Objects section lists valid objects as… "Lofted objects in which the shapes consist of a single polygon…, a 2D grid made with…", and several primitive objects made in the 3D editor. Most meshes from companies like Viewpoint are digitized, NOT lofted, and many of these have been cleaned up, had vertices deleted, etc, and therefore do not fall into the catagory of Valid skin objects as listed in the manual. David