#PAR freaking out
I've been working on an animation that is over 1500 frames, laying off directly
to the PAR, without any problem, until now. I put a good portion of the
animation on the par (756 frames), played that section and saw something that
needed to be corrected. I went back into 3DS and corrected the problem, and
started rendering again. A day later I stopped the rendering and went into PAR
to see how it looked. It looked fine, so I decided to go ahead and insert it
over the first. I split the first where the correction needed to be placed,
then joined the corrected portion to the first. When I played the animation I
got some weird flickering for a couple of frames on about the 68th frame and on
or about the 320th frame. The best way I can describe this flickering is it
looks like a green waffle, and it flickers for about 3 out of 10 frames. When
I step through the animation manually, the problem does not exist. Yes, I am
using QEMM, and I got an "Exception #13" with an "at" code that changes every
time I try the PAR and exit. I went through the trouble-shooting routine for
QEMM to no avail, but I honestly don't think it is a problem with QEMM because
I have a few other animations that are not having this problem, and this same
animation had no problem until I split and joined. I have split and joined
other animations without a problem. Please don't suggest I re-render the
sections that are giving me problems because this is only a band-aid, and I
really don't want to run into this problem again. Sorry this was so long but I
wanted to cover as much as possible from the start. Thanks for any suggestions.
James Franssen
Imagination Station
– 72650,3677 @ 22-Sep-1994, 19:53:43